Creasewind
Fold & Deliver

You are the postman, and your paper plane is the mail van. Hold to climb, hold to dive, let go to glide — then drop the letter neatly into the mailbox at the end of the route.

80Routes
4Paper regions
2Buttons
0Wi-Fi needed
01Controls

Two buttons. That is the whole thing.

No swiping, no tilting, no tapping to flap. The plane holds whatever line you leave it on.

▲

Hold to climb

Press and keep pressing. The plane pitches up and keeps rising for as long as you hold it.

▼

Hold to dive

The other button drops you under a wall or down to a low mailbox. The last one pressed always wins.

◇

Let go to glide

Release and the plane settles back to level on its own. Most of a good run is knowing when to do nothing.

02The route

Four paper regions, twenty routes each

Every chapter is folded from its own paper and flies at its own pace.

Town Morning
Chapter One

Town Morning

Red roofs, windmills and an easy breeze. These routes teach you the two buttons and little else.

1–20Walls & gates
Garden Route
Chapter Two

Garden Route

Hedges close in and the gates stop standing still. Time it, or wait for the gap to swing back.

21–40Moving gates
Coastal Mail
Chapter Three

Coastal Mail

Sea air, tighter gaps, and balloons drifting across the line you wanted to take.

41–60Balloons
Snowy Peaks
Chapter Four

Snowy Peaks

The fastest air on the map and the longest fall beneath it. Everything at once.

61–80Full speed
03The rules

Three hearts, three stars

Reach the mailbox

Clip a wall and you lose a heart and start the route again. Lose all three and the delivery fails. Fly past the mailbox and the run ends there too — the last approach is always the one that counts.

Collect on the way

Coins line the route, usually a little off the safe path. Reach the mailbox for your first star, take 70% of the coins for your second, and sweep up every last one for the third.

Or fly with no finish line

Endless costs a hundred coins and has no mailbox at all. The world speeds up the further you go and the scenery rolls through all four regions. One mistake ends it — and beating your own distance pays a bonus.

04In the air

What a delivery looks like

Landscape on phone and tablet, one hand or two.

The post officeYour pilot level, your coins, and the road out to every route.
Mid routeThree hearts up top, coins on the line, the mailbox at the end of the bar.
Late chapterTighter gaps, faster air, and a lot less sky to think in.
The workshopTen paper planes, five trails and five control skins.
Today's roundsDaily and main tasks, each paying coins toward the next fold.
05Workshop

Fold your own style

Everything you earn on a route goes back into how your plane looks in the air.

Dotted Ink

A single line of ink dots trailing off behind you.

Paper Spark

Torn paper confetti, tumbling as it falls away.

Rainbow Ribbon

Five paper streamers held in one long band.

Golden Dust

A fine haze of gold that hangs in the air a moment.

Ten planes, five trails, five control skins

From plain white paper to the Royal Courier. Higher folds ask for a higher pilot level as well as coins, and your pilot level climbs to 30 as you clear routes and finish tasks.

06Questions

Before you take off

Do I need an internet connection?

No. Creasewind runs entirely on your device, with no account and no sign-up. Every route, your coins and your progress work exactly the same with the connection switched off.

Are the coins real money?

No. Coins are earned by flying and are only spent inside the game on planes, trails and control skins. They have no real-world value, cannot be bought, and cannot be cashed out or transferred.

Where is my progress saved?

In the app's own storage on your device. Nothing is uploaded anywhere. Deleting the app removes it, and there is no way for us to restore it.

Can I replay a route I have already cleared?

Yes, as often as you like. You keep the coins you actually collect each time, and if you beat your star count the new stars count too — the first-clear bonuses only pay once.

Does it work on a tablet?

Yes. Creasewind is landscape on both phone and tablet, and the whole layout, the plane and the obstacles all scale to the screen so the routes play at the same pace on either.

Is there anything to lose?

Only the route you are on. There are no timers between sessions, nothing expires, and nothing you have unlocked is ever taken away.

The mail is not going to deliver itself

Fold a plane, catch the wind, and see how far down the route you get before you run out of hearts.

A single-player paper-craft game · No real-money play · No prizes · No ads between routes