Town Morning
Red roofs, windmills and an easy breeze. These routes teach you the two buttons and little else.
You are the postman, and your paper plane is the mail van. Hold to climb, hold to dive, let go to glide — then drop the letter neatly into the mailbox at the end of the route.
No swiping, no tilting, no tapping to flap. The plane holds whatever line you leave it on.
Press and keep pressing. The plane pitches up and keeps rising for as long as you hold it.
The other button drops you under a wall or down to a low mailbox. The last one pressed always wins.
Release and the plane settles back to level on its own. Most of a good run is knowing when to do nothing.
Every chapter is folded from its own paper and flies at its own pace.
Red roofs, windmills and an easy breeze. These routes teach you the two buttons and little else.
Hedges close in and the gates stop standing still. Time it, or wait for the gap to swing back.
Sea air, tighter gaps, and balloons drifting across the line you wanted to take.
The fastest air on the map and the longest fall beneath it. Everything at once.

Clip a wall and you lose a heart and start the route again. Lose all three and the delivery fails. Fly past the mailbox and the run ends there too — the last approach is always the one that counts.

Coins line the route, usually a little off the safe path. Reach the mailbox for your first star, take 70% of the coins for your second, and sweep up every last one for the third.

Endless costs a hundred coins and has no mailbox at all. The world speeds up the further you go and the scenery rolls through all four regions. One mistake ends it — and beating your own distance pays a bonus.
Landscape on phone and tablet, one hand or two.
Everything you earn on a route goes back into how your plane looks in the air.
A single line of ink dots trailing off behind you.
Torn paper confetti, tumbling as it falls away.
Five paper streamers held in one long band.
A fine haze of gold that hangs in the air a moment.

From plain white paper to the Royal Courier. Higher folds ask for a higher pilot level as well as coins, and your pilot level climbs to 30 as you clear routes and finish tasks.
No. Creasewind runs entirely on your device, with no account and no sign-up. Every route, your coins and your progress work exactly the same with the connection switched off.
No. Coins are earned by flying and are only spent inside the game on planes, trails and control skins. They have no real-world value, cannot be bought, and cannot be cashed out or transferred.
In the app's own storage on your device. Nothing is uploaded anywhere. Deleting the app removes it, and there is no way for us to restore it.
Yes, as often as you like. You keep the coins you actually collect each time, and if you beat your star count the new stars count too — the first-clear bonuses only pay once.
Yes. Creasewind is landscape on both phone and tablet, and the whole layout, the plane and the obstacles all scale to the screen so the routes play at the same pace on either.
Only the route you are on. There are no timers between sessions, nothing expires, and nothing you have unlocked is ever taken away.
Fold a plane, catch the wind, and see how far down the route you get before you run out of hearts.